http://www.opengl.org/documentation/books/
<--
Title: OpenGL Programming Guide:
       The Official Guide to Learning OpenGL, Version 4.1
       (8th Edition)
By:    Dave Shreiner, The Khronos OpenGL ARB Working Group, 
       Bill Licea-Kane, Graham Seller
Pub:   Addison-Wesley Professional, Massachusetts, 2011/10/13
ISBN-10: 0321773039
ISBN-13: 978-0321773036
-->

Title: OpenGL Programming Guide:
       The Official Guide to Learning OpenGL, Version 3.0 and 3.1
       (7th Edition)
By:    Dave Shreiner, The Khronos OpenGL ARB Working Group, 
Pub:   Addison-Wesley Professional, Massachusetts, 2009/7/31
ISBN-10: 0321552628
ISBN-13: 978-0321552624

Title: OpenGL Programming Guide, Third Edition:
       The Official Guide to Learning OpenGL, Version 1.2
By:    Mason Woo, Jackie Neider, Tom Davis
Pub:   Addison-Wesley, Reading, Massachusetts, 1999
ISBN:  0-201-60458-2

Title: OpenGL Reference Manual, Third Edition:
       The Official Reference Document to OpenGL, Version 1.2
By:    OpenGL Architecture Review Board; 
       Renate Kempf and Chris Frazier, Editors.
Pub:   Addison-Wesley, Reading, Massachusetts, 1999
ISBN:  0-201-65765-1

Title: OpenGL SuperBible, Second Edition
By:    Michael Sweet, Richard S., Jr. Wright
Pub:   Waite Group Press, 1999
ISBN:  1571691642

 OpenGL-1.1 base:

Title: OpenGL Programming Guide, Second Edition:
       The Official Guide to Learning OpenGL, Version 1.1
By:    Mason Woo, Jackie Neider, Tom Davis
Pub:   Addison-Wesley, Reading, Massachusetts, 1996
ISBN:  0-201-46138-2

Title: OpenGL Reference Manual:
       The Official Reference Document to OpenGL, Version 1.1
By:    OpenGL Architecture Review Board; 
       Renate Kempf and Chris Frazier, Editors.
Pub:   Addison-Wesley, Reading, Massachusetts, 1996
ISBN:  0-201-46140-4

Title: OpenGL Programming for the X Window System
By:    Mark J. Kilgard
Pub:   Addison-Wesley, Reading, Massachusetts, 1996
ISBN:  0-201-48359-9

Title: OpenGL Programming for Windows 95 and Windows NT (WITH CDROM)
By:    Ron Fosner
Pub:   Addison-Wesley, Reading, Massachusetts, 1996
ISBN:  0-201-40709-4

Title: Open Geometry (WITH CDROM)
By:    Georg Glaeser and Hellmuth Stachel
Pub:   Springer-Verlag NewYork, 1999
ISBN:  0-387-98599-9

Title: Real-time rendering, 
By:    T.Moller and E.Haines
Pub:   A K Peters, 2000
ISBN:  1-56881-101-2



書名:  OpenGLプログラミングガイド-OpenGLバージョン2, オフィシャルガイド (原著第5版):
       The Official Guide to Learning OpenGL, Version 2
著者:  OpenGL策定委員会, Dave Shreiner, Mason Woo, Jbvackie Neider, Tom Davis
訳者:  松田晃一
発行:  ピアソンエデュケーション, 2006
ISBN10: 4894717239 
ISBN13: 9784894717237
定価:  13,650 円

書名:  OpenGL プログラミングガイド 第2版:
       The Official Guide to Learning OpenGL, Version 1.1
著者:  Mason Woo, Jackie Neider, Tom Davis
発行:  Addison-Wesley Publishers Japan, Tokyo, 1997 (発売: 星雲社)
ISBN:  4-7952-9710-X
定価:  12,000 円

書名:  OpenGL リファレンスマニュアル
       The Official Reference Document for OpenGL, Version 1.1, 
著者:  OpenGL Architecture Review Board;
       Editors: Renate Kempf and Chris Frazier
発行:  Addison-Wesley Publishers Japan, Tokyo, 1999
       (発売: ピアソンエデュケーション)
ISBN:  4-89471-137-0
定価:  8,300 円

書名:  OpenGL Programming for the X Window System (日本語版)
著者:  Mark J. Kilgard
発行:  Addison-Wesley Publishers Japan, Tokyo, 1997 (発売: 星雲社)
ISBN:  4-7952-9703-7
定価:  8,500 円